Unity freezes, then hoards resources

I’ve been experiencing this odd issue with Unity lately.

Unity started doing this odd things when, randomly, it locks up, freezing entirely, and becomes unresponsive. Once this happens, it starts hogging resources and increases memory takeup up to 5 times and can only be stopped with task manager.

I’m not sure what causes it and what to do. Can someone help?

have you checked editor.log, if theres anything that might give some clues?

Not much help as to what causes the issue.

It ends in:

Initialized touch support.

did you check if after that hang? (it gets replaced when starting unity) or check if the .old file has more info (thats from previous run)

Nope.Editor_prev has the same end.

But I see debug functions appear, so maybe it can help me identify the issue.