ok so when i click the play button it freezes.
i know what is making it freeze one of my script called look
so here is what i have on it.
var theplayer : GameObject;
var range : int;
var laser : GameObject;
var launcherL : GameObject;
var launcherR : GameObject;
var laserspeed : int=150;
function Update () {
//checks the range
range=Vector3.Distance(theplayer.transform.position,
transform.position);
//looks at the player
if(range<40);
transform.LookAt(theplayer.transform.position);
//shoots at the player (everything under this is what i think is making it freezes)
if(range<30&&range>0){
while(true)
fire();
}
}
function fire (){
Instantiate(laser,launcherL.transform.position,transform.rotation);}
Instantiate(laser,launcherR.transform.position,transform.rotation);
COULD SOMEONE FIX THE CODE THAT GET IT TO SHOOT WHEN IS IN RANGE OF THE PLAYER. YOU CAN CHANGE THE WHOLE WAY I DID THE SHOOT BIT.
THZ FOR ANYONE WHO HELPS