Using Unity 2021.3.10f1 (Apple Silicon), but this problem has been occurring since I started using my M1 with Unity.
When I make any change to my code, and come back to Unity to refresh assets, I get the spinning beachball of death. Unity CPU is at 0% and is completely frozen. I can force quit and reopen Unity, and it compiles and works fine until the next asset refresh.
Does anyone know anything I can do to try to diagnose this issue? Its completely unusable on my M1 MacBook Pro.
I am using JetBrains Rider 2022.2.2, and my project is using the DOTS 0.51 experimental packages. It’s not happening with a new project but I have no idea where to begin debugging this.
Edit: Appears to be something to do with having a subscene (I am using the experimental NetCode package). If I have ANYTHING inside of a subscene the freeze occurs.