I am on a macOS 10.15.3. the process class in C# runs fine otherwise, but when I try to open my terminal by giving the path “/System/Applications/Utilities/Terminal.app/Contents/MacOS/Terminal”, the terminal opens, but the command doesn’t execute, unity stops responding, and I have to force quit the entire application
Are you using IL2CPP? Process.Start is not currently supported: [Solved] IL2CPP and Process.Start
Also why run Terminal to run a command, why not just run whatever process you need to run directly?
Hey @PraetorBlue , I was initially working on the 2019.3.10f1, I don’t know if that had IL2CPP ( honestly I don’t know what it is ), but today I upgraded to 2020.1.7f1, and added modules Mac build support (IL2CPP). The program froze both before and after update. Also I need to the terminal to open because I want to run run a Bazel Build project, and I am not very familiar with the where executable is stored for a Bazel Build project. The only way I know to run the Bazel Build Project is through the Terminal Command. Is there any other way I can make the Terminal work ? Thank you
IL2CPP is selectable in Player settings. The choices are IL2CPP or Mono. Look up IL2CPP in the manual for information on what it is.