For example, here it freezed everything after importing “BurstInspectorGUI”. Also, non-preview version is not working with default URP project on 2020.1f1b3.
Or here. The baked lighting is disabled and there’s no static objects or light probes but it’s still generating global illumination.
Oh, it also makes everything go in deep dark limbo sometimes after entering play mode, so shadows look really harsh.
To fix this most of the times I just bake lighting with no static objects in the scene but this time it just didn’t work because of infinite baking process (which is, again, a bug).
And yeah, this lighting problem was already existing for like a year but it
Just so you know, the engine shuts down in ~30-40 seconds max. It’s the same scenario, where lighting is screwed up and stuff, so I couldn’t even quit it. Had to shut down the process.
Help or fix maybe?