Unity Freezing on hitting "Stop" button. Happens only in a specific scene in my project.

Is there a way to identify the error message? I’ve checked the UnityEditor error log, but it does not state nor detect any error or crashes. Feels as if the scene goes into infinite loop when I attempt to stop the scene.

Any advice on how do I identify the error?

It is reproducible in that scene?
Then a classic way to debug something like this is by disabling or destroying objects before pressing the stop button. Of course you gotta go smart about it to minimize the number of times you need to try.
This means destroy exactly half the objects first. Qhatevwr happens then you know which half had the problematic script.
Then repeat that by halving again and so on.

Edit: Am assuming you have had a close look already at all OnDestroy and OnApplicationQuit events.