Hey folks! Over the past two days I’ve hit an issue where Unity is frequently locking up when attempting to play my game in the editor. This results in the application being unresponsive and requiring a force quit; it happens in the same spot when it does occur, but the repro rate is 1/10 or so.
The Windows “problem details” when force quitting states the following:
Description:
A problem caused this program to stop interacting with Windows.
Problem signature:
Problem Event Name: AppHangB1
Application Name: Unity.exe
Application Version: 2017.3.0.63597
Application Timestamp: 5a2fe906
Hang Signature: 393e
Hang Type: 2048
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Hang Signature 1: 393ee26c9f20b8f6b4829268f2f4281b
Additional Hang Signature 2: 7768
Additional Hang Signature 3: 7768f9db7726338543a2e11f6ded55a9
Additional Hang Signature 4: 393e
Additional Hang Signature 5: 393ee26c9f20b8f6b4829268f2f4281b
Additional Hang Signature 6: 7768
Additional Hang Signature 7: 7768f9db7726338543a2e11f6ded55a9
I’m not entirely sure how to even investigate the cause of this, so any help to point me in the right direction would be appreciated. Thanks!