Unity game crashes when adding networkview

I’m having a major issue which has halted me continuing my project for some time now. Basically what happens is, I have a model that I imported into unity (which was made in Blender, so I deleted the ‘lamp’ and any other unneeded objects). If I attached a networkView component to the root of the object, and have the Transform as the observed property, if I instantiate it on the server side, the client game will lock up. I did notice that it doesn’t crash if I observe for example a script component on my object (but of course I need to observe the whole transform)… I tried to debug it by running the server via the .exe file created when you build the project, and then ran the client game within unity to see if any errors come up, there was no luck with that either, it just instantly locks up unity…

Has anyone ever ran into this issue or have any idea what would cause it to crash/lock-up? This is seriously setting me back quite a bit…

i guess this is a random bug or something?

I’ve done more testing, if I delete the object on the server side, then the client side game un-locks, and you can move around etc. There are no errors, nothing. All scripts also on my transform are disabled so I know it has nothing to do with that. It seems like it’s specifically something with the networkView component, but it makes no sense that the client’s game locks up while the networkView is present… Anyone have any ideas at all?