What should the Player Collisions Script look like at this point?
I was doing ok until he mentions going back and deleting the openDoor() and shutDoor() functions.
This is what I have so far:
private var doorIsOpen : boolean = false;
private var doorTimer : float = 0.0;
private var currentDoor : GameObject;
var doorOpenTime : float = 3.0;
var doorOpenSound : AudioClip;
var doorShutSound : AudioClip;
function OnControllerColliderHit(hit: ControllerColliderHit){
if(hit.gameObject.tag == “outpostDoor” doorIsOpen == false){
currentDoor = hit.gameObject;
Door(doorOpenSound, true, “dooropen”, currentDoor);
}
function OpenDoor(){audio.PlayOneShot(doorOpenSound);
doorOpen = true;
var myOutpost : GameObject = GameObject.Find(“outpost”);
myOutpost.animation.Play(“dooropen”);
}
function Update(){
if(doorIsOpen){
doorTimer += Time.deltaTime;
if(doorTimer > 3 ){Door(doorShutSound, false, “doorshut”, currentDoor);
doorTimer = 0.0;
}
}
}
function shutDoor(){
audio.PlayOneShot(doorShutSound);
doorIsOpen = false;
var myOutpost : GameObject = GameObject.Find(“outpost”);
myOutpost.animation.Play(“doorshut”);
}
function Door(aClip : AudioClip, openCheck : boolean, animName :
String, thisDoor : GameObject){
audio.PlayOneShot(aClip);
doorIsOpen = openCheck;
thisDoor.transform.parent.animation.Play(animName);
}