i use this scripts: https://wiki.unity3d.com/index.php/MeshSmoother
and i am working on mesh editor. i have vertiece editor but when i smooth my mesh game lags. can anyone help? is it possible to smooth mesh at runtime with no lags? or at least less lags.
can do those calculations in a separate thread. (so main thread doesn’t hang).
or could use the new unity job system/DOTS for that (probably much more complicated).
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yes its very complicated. i tryed lots of things. now i am thinking to create new mwsh from vertices i select with my vertice editor and than smooth it. but i do not think its gonna work : D