I cannot play the levels of my game after changing the build target of my project. Whenever I click play button unity gets stuck on “Application.EnterPlayMode” or “Application.Reload” and then I have to crash it through task manager.
Home menu, Shop menu and other menu scenes are playable, I am only facing this issue with the levels.
My computer is slow but when the build target of this game was “PC Windows Mac Linux”, It played perfectly. I am facing this issue since I switched the build target to “Android”.
I think some of my scripts still have PC controls… Like Input.GetMouseButtonDown() or Input.GetKeyDown,
Could that be a problem? None of the menu scripts have this, so perhaps thats why menus are still opening?
Thanks in advance.