In a project of mine, I have an fps counter in the corner for debug reasons. I also have the game capped to 60 fps using targetFrameRate = 60;. This works fine in the editor, but when I build and install it on my Android phone, it gets capped to 30. I’ve set vSyncCount to 0.
On one of my partner’s phones, the same brand as mine, the same issue occurs. However, on another’s it goes all the way up to 60.