First of all, I am sorry if this is in the wrong thread. Second, I have a problem that whenever I build my unity game, and try to launch it, it just comes up with the command prompt and says “Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.” It never gives me any UI. Am I building the game wrong or is my PC configured wrong? I am on a windows PC with Nvidia GPU.
Make sure you don’t have Server Build checked in the build settings menu.
Thanks so much for the help, that was the problem.
I tried this also but my game is not working.
My PC specs are:
CPU: AMD Ryzen 7 3750H
GPU: GTX 1650
RAM: 8GB
Hey, have you ever fixed that?
Have you made sure that Server Build
isn’t checked in the Build Settings
?
I fixed it! The problem is that I’m working on a multiplayer game and I need to check Server Build. So when I built my server this error was popping up and when I connected to the server from a client they were just falling right through all of the obstacles. I thought that this error was causing this weird behaviour, because when I built the server without checking server build I just saw a blank screen with a background color and nothing else. So I investigated a bit further and, since I use multiple scenes at once, found out that Unity loads only one scene in a build, even though in the editor there are multiple scenes loaded. And after manually loading a second scene in the start method, everything now works correctly!
This one line saved my day thank you!
Anyone have a screenshot where you find “Server Build”? I don’t even see the option.
Getting E Unity : Graphics device is null.
Same problem, does anyone have a solution?
Same problem, does anyone have a solution?