Unity Gems: A new tutorial web site

Check out our new community project to build the “missing” Unity tutorials. There’s already some great content on line with much more in the pipeline.

Unity Gems

not a bad site… good start

Thanks! I’m motivated by doing the more complex tutorials on real system design but we’ve started with all the stuff that usually hits Unity Answers and is therefore presumably not clearly laid out in the tutorials that are most popular.

Very Nice site.

Awesome! I was just looking for some C# programming tips and this is just what I have been looking for!
Thanks Mike! :slight_smile:

Awesome site. It’s great to see some intermediate level tutorials in there which will surely be very beneficial to people here who have passed the beginner stage and want to learn more.

I look forward to watching this site grow.

This is something I am very interested in.

Here is some related discussions that may relate to that:

http://forum.unity3d.com/threads/140155-Coding-practice-and-structure/page2

Yeah that’s some very interesting points - I can see an article on where to use inheritance, composition and interfaces coming actually having read that first link.

Having a university education most of this appears as common sense, although that being said I believe you communicate in such a way that is easy to understand and gets the the point of why we should do this which is fundamental in programming. For example in the finite state machine tutorial you discussed how most people do it and then discuss why it should not be done like this. This is very obvious but once we condition ourselves to program in such a way we need to be explained why it is inefficient or what are the benefits of doing it another way.

Very impressed and will follow and recommend this to others. Keep up the good work.

That you are covering more intermediate/advanced topics and not watering down the content in a patronizing way (as is so common) is great, I like that.

But I must admit, I have found some of the articles somewhat dictionary-like (I can give examples). It wasn’t always clear how one section or paragraph followed on from the next. Its more like we go from term A to term Z without the background or motivations.

I personally would favour concepts over implementations. I had a lot of “whys?” keep coming up in my head (from looking at code chunks).

Also, I don’t think most people will read an entire article and absorb everything within it in one reading. Therefore if you split it up into manageable, digestible “chunks”, people don’t have to finish their meal in one go, they can “graze”. Really try to separate concepts.

Great articles require an incredible amount of work, re-work and editorial. Even Gems need polishing.

That is good advice - we really must get to trying to break it down further. Guess running at break neck speed to get some content out has been the primary driver.

I will take your advice for P3 of the FSM tutorial and break out a separate article on Coroutine and Threads, then some of the other parts to save making it another monolith. Those parts can then stand on their own.

Agreed, any help as an editor or feedback is really appreciated.

Also a tip (not that you’re necessarily doing this) is to be careful that you don’t think that a tutorial comprises just spitting out lots of sourcecode and saying well this piece of code does this … sourcecode is not a tutorial, it needs to focus mainly on explanation and how/why things are being done the way they are and how it relates to a bigger picture. Good progress so far though, thanks for providing this service!

@CrazySi - I’ve put together a couple of shorter Coroutine tutorials - wondering if this was more what you meant. Not that they are properly edited and worked through as much as they should be, I mean more in terms of length and motivation.

Ok I read the first one, Co-routines. I like how it has rhyme and reason(s), its got good flow, got good information and not overly complex. It makes me see the need and gives me desire to use them! Just needs a bit of editing and I’d say that’s a great article on Co-routine basics. Good stuff! Perhaps we can ask a beginner for feedback next?

Yes - I’m going to add a feedback for to the site shortly - bit it would be great to get feedback here - anyone?

Published our first article on Shaders - Noobs Guide To Shaders. I have to say I would love someone who is a shader expert to write something advanced.

your website is down? all i get is " page ok"

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Also getting pageok as well.

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this makes me sad :frowning:

I think the site was hacked. I visited a while back and it set my virus scanner off. There was some message that if you owned to site to contact someone. They were probably holding the site for ransom and deleted it because they didn’t pay up or despite getting paid.