Unity Gems: A* Pathfinding Navmesh creation

An intermediate level tutorial on creating an A* driven set of smart NPCs. The first part covers the implementation of a grid based navmesh and the creation of a multi-threaded A* path finder.

Available On
Unity Gems

Nice tutorial! I’ve been looking for something like this.

Edit: Is the package for Unity 4?

Thanks. :slight_smile:

great tutorial,thx :stuck_out_tongue:

It should work on 3 but apparently people are having a problem installing it - I might just zip up the files

I get this error every time I try to import. I’m using Unity 3.5.5f3.

I might be due for an update. :slight_smile:

1097352--41237--$unityerror.png

May I ask what do you mean by “grid based navmesh” and why not called it a grid?

Don’t you hate it for not being backwards compatible - I had to install U3.5.6 and rebuild the scene! Anyway available here now…

Well it’s a grid, with cell heights and walkability indication - so not really just a grid.

I’d just like to say a big, late thank you for this tutorial, as it got me started on developing this plugin:

OpenPath: Open source pathfinding for Unity

whydoidoit, thank you for being such a good guy and sharing your knowledge for free, we need more of that stuff here!