Unity gets stuck while building 64-bit version for the Play Store

Enormous long build times are often the result of complex scene lighting, rarely processing strings. Computers are really good at processing strings.

See if you can dig up the editor or build logs for your installation (google for where) and see if there are any complaints in there.

Beyond that, take a step back and make a new empty project with a single scene, get that to build 64bit first.

Until an empty project builds, nothing else will work.

If you get an empty project building but your project does not, and if there are no clues in the logs, then start speculatively deleting vast chunks of your project to isolate what might be going wrong.

OBVIOUSLY this presupposes you are using source control properly for backups!!! Don’t delete anything without first backing up thoroughly AND TESTING THE BACKUP ELSEWHERE FIRST!

For source control, personally I use git because it is free and there are tons of tutorials out there to help you set it up.

As far as configuring Unity to play nice with git, keep this in mind:

Here’s how I use git in one of my games, Jetpack Kurt:

Using fine-grained source control as you work to refine your engineering:

Share/Sharing source code between projects:

Setting up the right .gitignore file:

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