I’m having a really difficult time learning the language of Unity and IT jargon in general.
In order for me to learn, I need to be able to clearly translate each term into a definition I’d be able to understand plainly and at its simplest, most concise form.
For example:
Collider: something that determines how objects interact with the world.
I don’t need anything specifying that the objects or the world relate to gaming and/or Unity because the context is already there and those things come implied with that context.
I’m creating my own personal glossary to reference back to whenever I come across anything confusing while playing around with Unity.
Would any of you be willing to contribute to this thread with at least one layman’s term definition for something commonly found and used in Unity?
Any and all help would be greatly appreciated!