Unity GoogleVR Gaze Input

Can anybody explain how to get the gaze input to work? I’ve tried every tutorial for the latest version of the GoogleVR package but I can’t get any response.

Hello! I’ve got a few questions about how you have your project setup that will hopefully help us figure out what is going on.

  • Do you have the prefab GvrEventSystem in your scene?
  • Do you have the prefab GvrReticlePointer underneath your camera?
  • Are you using GvrPointerGraphicRaycaster and GvrPointerPhysicsRaycaster?
  • Do you have see any errors or warnings in the logs?

Thanks,

Dan

I cover 1.20+ gaze input in the first ~15 mins of this video:

Yes, I a using the prefab eventsystem, recticle pointer, and the physics raycaster. I don’t have any warnings or errors.

If you send me a sample project I will take a look.

Thanks,

Dan

Dear Dan & Selzier,

Does GVR (using 1.200) have Auto click / select in gvrReticlePointer ? I’m trying to have an auto select function on it.

Please help on how to get that functionality in the gvrRecticlePointer, I have all the needed prefabs in the project, gvrControllerMain, gvrEventSystem, the raycasts are also gvr based. I can gaze at it, but i have to click on it to get the item selected, what i’m looking for is a functionality where i can gaze and in few seconds it auto clicks.

Thanks a lot,