I’ve made a simple grass mesh in blender and exported it into unity. The mesh consists of 4 faces. I then exported it into unity, extracted the materials, and then put some grass on the terrain.
I am using HDRP, which means that I can’t use the paint detail option in the terrain. So I used the tree placing option, and painted some grass.
As you can see however, the grass looks utterly gross. I think it has to do with the fact that some faces of the grass is extremely dark when facing away from the sun
As I said before, I am using HDRP, and Unity version 2021.3.8. Please I could really use some help.