Unity Gravity on SteamVR Player

Hi

I’m using the SteamVR Plugin on Unity 5.6.

I’ve created a simple road in Unity which I have added a collider and rigibody to and enabled Kinematic

I then have the “Player” camera asset which I took from the SteamVR Interaction scene, but applied a rigibody with gravity and a box collider.

So when I run my game I can walk around, and this all works well.

The problem is, if I look up and press forward (W key), I can go into the air, and gravity doesn’t seem to bring me back down.

And if I look down a press forward (W key), I move through the road and underneath it.

What alterations do I need to make to the “Player” camera asset to stop this happening?

Thanks

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I’m wondering the same thing, did you ever get this figured out?