Hi,
I am saving some per-pixel data as textures using Unity. In the Unity Editor it says the file size is 70Mb, but then when I view the file in Windows Explorer, it says the file size is 140Mb. Screenshots below.
Does anyone know why there is a difference in the numbers here and if it is possible to reduce the file size to actually be 70Mb? This would be very convenient as Github only allows files under 100Mb (I know there is Git LFS, but it is only free under 1Gb of data).
Edit: To save the textures, I am using the AssetDatabase.CreateAsset(asset, path) function, passing in a Texture2D as the asset.
Many thanks!
Jake