Unity hand mesh is not rendered

Hi i use oculus quest pro and connect it with unity for hand tracking purpose.

I install oculus integration 53.1V, XR plugin management 4.2.1, oculus xr plugin 3.3.0 my computer is window.
In unity scene I put gameobject plane and “oculusinteractionsampelrig” to tracking hand and controller.

When I start the unity scene. It has issue that hand is not showing. Controller is tracking very well.
I think hand is tracking well but not showing because when i make my hand shape to show the oculus menu it works well.
In oculusinteractionsamplerig → ovrcamerrig → I also set hand tracking support and else.

What could be possible reason for this error.
Thank for your any advice!

As of today, hand tracking on the quest is only available when running natively on the Quest headset as an Android build.

Unfortunately, it doesn’t work if you run the app via Link cable connected to a PC.

I found this statement on the Oculus developer forum which confirms this.