Unity Hangs on WebPlayer Build at Postprocessing Compressed web stream?

7+ hours into my build (I left it overnight) Unity gets stuck during the “postprocessing compressed web stream” phase. All other builds work fine.

I have a lot of hi res textures and I read that Web Player’s insane compression is quite slow… but this slow?

Any help would be greatly appreciated.

WebGL fails when Packaging Assets (and python.exe is loaded), I tried upgrading to new 5.2 and the same issues apply. I cannot get WebPlayer or WebGL to complete a build whatsoever. They both hang at the very end.

My project is just getting stuck at postprocessing player, it never moves on. Please let me know if you manage a fix, and vice versa