as stated this issue has actually been going on for some time as far as system hitching goes but has increasingly gotten much worse since trying out 2020 versions.
I’ve upgraded to the latest 2020 version to see if it would absolve some of the issues but no dice.
So as soon as I open my project in Unity immediately my system has half-second hitching every 5 seconds or so which persists outside of the editor as well until I exit out of Unity and close the Unity hub (and in some cases restart my pc entirely).
If Unity is running for more than 15 minutes I start to get significant slowdowns on my GPU and most times all of my displays freeze completely for 1 to 3 minutes then they turn off back on and Unity crashes giving this error.
It seems Unity doesn’t play well the RTX 2080 ti.
This last round I had to open Substance Painter to re-export some textures and Unity was open then it hard crashed my PC to black.
Again these issues ONLY happen with Unity whenever the editor is started.
Has anyone else experienced this, have workarounds, or is there a fix in the works?
Works fine enough for me (452.06 game ready driver, same 2080Ti). 2020alphas/betas crashing often, but usually without freezing and rare - with freezing whole Windows but after 30-40 seconds it’s unfreezes. Never got error message like yours - seems hardware problems (clean up PCI-E contacts, power cables and so on - maybe helps, maybe 2080Ti just going to die (this series has record failure rate …).
I also have this crashes with PC and Mac Book and I’m afraid to use Unity now. I already spent 900€ repair costs for my Mac Book and again got it crashed… puh… that’s really annoying.
Perhaps it is because no targetFrameRate is set and the GPU utilization is therefore always 100%, the CPU utilization is also high and the hardware is overheating as a result. Without a target frame rate, the fps are uselessly high in my application with over 1500 fps. With the targetFrameRate of 60, the GPU and CPU utilization was in the low double-digit or even single-digit range.
These two lines at the start of the application could help.
QualitySettings.vSyncCount = 0; // If this setting is set to a value other than 0 (Don't Sync), the value of Application.targetFrameRate will be ignored.
Application.targetFrameRate = 60;
I’m seeing this on the current versions of Unity 2019, 2020, and 2021. I’m on an RTX 3070 Ti with the latest drivers, no GeForce Experience. I’m unable to do any work on any Unity projects.
Same problem here. Computer freezes on Unity 2021…22f1. Happens even if Unity is in the background after some time (Play Mode Off).
Does not happen on Unity 2018.4.29f1. AMD gpu.
I have an AMD Radeon 5700 XT, and I get system hangs about once a day where the computer just shows a black screen and I have to force restart. It seems to only happen when I’m using Unity, and not always in play mode. Something as simple as clicking on a game object can trigger this. It’s becoming increasingly difficult to work on Unity projects if I’m constantly battling system hangs like this.
I might have found the issue on my system. I uninstalled all of my RGB color software, specifically the MSI Dragon Center Mystic Lights after a game I was playing force quit with a warning that cheating was detected from one of the LED processes. Ever since, I have yet to have a system hang occur. It’s hard to know for sure if it’s fully fixed because the hangs are sporadic, but it’s been a few days now and everything seems to be working. I’ll report back if I do get another hang. It’s a shame that I can’t use the cool lights on my keyboard and motherboard, but I’ll take this 100x over system crashes. Hopefully this info helps someone else.
I’ve tried that and none of that helps either. I crash daily, sometimes multiple times a day.
Things I’ve done:
-Updated Nvidia Drivers
-Wipe with DDU and install older drivers
-Wipe with DDU and install the newest Studio drivers
-Disabled Bluetooth and wifi components in bios
-Updated Windows 10
-Updated .Net
-Updated AMD Firmware
-Updated Bios
-Changed Power plan to Balanced
-Updated to newest 2020 LTS.
-Deleted library (multiple times)
-Removed Asus Armory Crate
-Removed iCue
None of that has stopped the random crashes. Now when I crash it doesn’t even make a crash file.
@solkyoshiro In my case it was an hardware issue. I used a macbook pro. What stopped all crashes immediately was to renew the thermal paste on the cpu/gpu. It could be for some of us the real problem is nothing software related. It could be planned obsolescence which means we bought hardware which is designed to overheat after some time and in some conditions to take damage and force us to buy som new or pay high repair costs. Nothing you can proove or change easliy, but thats how planned obsolescence works in this case.
I have a custom-built PC and none of my temps have high at all. I have 6 Noctua fans, and use a Corsair AIO watercooling for the CPU. I’ve kept logs to see if it had anything to do with memory increases or temperatures, but it wasn’t any of that.
I only have this issue when using HDRP in Unity, I can play any other game and use any other program just fine.