I tried to use Unity since 2019 until today, installed it for some days over years and uninstalled it after. I think there is some things i dont understand:
Why is there so much releases, I always download the latest stable (not beta) that come every week. I feel like i cannot work really since you have to update to have safe and best features. I wish there was Updates that apply to a existing install. Someone said i should not update, since my project can be damaged. Also I see, people (or games that are released) always use 2020 LTS versions or older for their games. I always prefer the most updated version of software. Maybe it is better to use a âAlphaâ build, since it is a real â2023â build, not a â2022â (.2.15f1) build I use? So to stay on Alpha forever and install the versions that follow right after to have all features that maybe are useful?
Why is Unity install that big? There is so much similar software for 3D models that is under 1GB. Why does Unity 5 look/feel so much easier and lightweight to me and all you need is included like basic assets for experiment? And in latest builds its an empty editor with no preinstalled assets.
There is so much asset swap or cheap copy made games, especially on PlayStore. That makes me think, how do these people understand how to make a game and me not? I downloaded a lot of free assets, also tested some paid expensive packages, but, i think it is still to hard to understand. Alot of assets, especially paid ones, have errors when installed into a empty project. It seems every asset on the store need a specific Unity version installed, means you can only try to make a project with only one feature you try to insert. And even the right editor version meets the asset, it still have red errors that prevent it to enter playmode with the demo scene.
Do i have a chance of using Unity without coding / programing knowledge? I only know how to set some values to change a effect in a script file. I know how to load unitypackages into or fbx / obj. Also the laborious animate every body part i managed to understand. Or placing lights / particles.
Unreal Engine is really worst, i did not even find the play scene or export project, means UE4 and UE5 is really hard to understand, compared to Unity.
All I want is just cheap a cheap private project, like place some characters I have on ground (fbx), add a animation (with buyed animation assets) without much effort. I´ve heard you cannot use animation files on other models, only for character models that was shipped with the animation files. There is so much MMD or VRM model animated dance characters. Tutorials or anything are to hard to understand. How do people know how things work, how they created the asset packages they sell and then me, not understand how animation is attached to the character? Even you think have a great start since you buy assets to have a easy fast little game, I still cannot create a game. If all assets in Unity store would be free, would not help me. They either have errors, or I only find a demo scene, which I still dont understand how the creator did understand to make this. I only work by study the âhierarchyâ and then âInspectorâ, how the creator of a asset attached the âscriptsâ section. Even in a demo scene i cannot make much changes to make something different out of it. On the other side, people say, you dont use the asset store at all, a âgoodâ creator does all himself.
I dont understand:
-how to add animations off a asset to a fbx character
-how does interact with this character work, like another effect/animation like âhiâ happen/plays, when near or clicked
-how to animate character to music
-how to make a character walk a little, and do idle, walk animation himself
So I think me as a girl cannot do much about it?