It’s explained by steve jobs
Well, I wanna hear what Matthew has to say, but right now, and having read what Jim had to say, I wish he would have been permanent.
this engine is going places.
When has a Unity CEO said anything that panned out well?
Here’s what we have right now.
https://venturebeat.com/games/unity-appoints-ex-zynga-exec-matthew-bromberg-as-ceo/
This is great news!!! For Godot.
I am not surprised actually. It is still the same board after all. It didn’t changed. Or at least not significantly.
Godot has own internal bad stories. Which people pretend to not talk about, as if Godot is a god of open source engines.
Hm, yeah … hope he has a bit more to say. ^^
Jim was much more direct with his focus. I know it’s just some words but focusing on the product is good in my book and rang true for many unity devs that it gave them some hope and motivation for the future. I hope it stays that way.
Although the statement from Matthew is vague enough to weasel into any direction.
> “I am thrilled to join Unity as it embraces its next chapter,” said Bromberg
It’s going to be a chapter 11, isn’t it.
Ah, yes, revenue growth and profitability. inb4 raised subscription prices (again) and whatever micro-transaction bullshit they cook up next.
Being a god of open source engines is a low bar to clear, to be fair.
Or back to from Unity 7 to Unity 2024/2025 in the next release
Godot has nearly 2.5k volunteer contributors. I trust that more than another ex-EA microtransactions CEO and Unity corp.
UE 5.4 just came out too.
Ok, so where is Unity Weta Tools now … ? Why this screenshot is even there. Doesn’t promotes anything good to be honest.
lmao, they cancelled the weta tools already, licensed them out to some 3rd party VFX house, and laid off all people working on those tools. Weta tools are dead in the water.
There isn’t that much considerably, if you think about it.
300 at the peak of 2023/2024. Then on average 200 since 2017/2018. No much gain past 6 years. Is rather flat to me.
There is no significant change in the past year.
https://github.com/godotengine/godot/graphs/contributors?from=2013-08-18&to=2024-04-14&type=c
say what you want,
you legally own your godot copy
you can legally make your own godot repo community, and compete with godot.
anything you struggle with in godot, is legally yours. Just hide the original license in a source file or something if someone tries to sue you and your game. Also, no runtime fees if anything godot helps you create somehow “sticks” with the customers you sell to.
It’s really good that it exists as an alternative to SDL2/OpenGL/FNA/Monogame, if you view it that way, godot is amazing alternative, maybe not when compared to Untiy.
I have no time for developing engine. I want to make games and use them.
Regardless which engine I use. I let having fun with engines to other devs.