You can if you’re competent enough to do it. Frankly though I don’t think it’s going to be necessary. It’s improving which is more than I can say about Unity right now.
Yes, I agree with this time saving sentiment.
I just wish Unity was more stable and had more open sourced components, it would be like have
“com.unity.community.”
This sequence of event from runtime fees to John leaving to Jim resetting and Matthew taking over seems too scripted not to have been the plan all along…
Sound like Unity: “Let cool down the share holders, give them carrot and then give another try after Unity 6 is released”
lol we are saying exactly the same about Unity for years XD
it was pretty obvious for many of us that they were not doing any real changes when they stayed on the runtime fees path… I think what surprises us more is, they could put one of their friends as a CEO or someone else that is not an ex EA XD but they did it… another ex EA is like “we’ve heard you… but we don’t care, can you understand it now, please?” XD it’s hilarious tbh
Wait isn’t Zynga the company that bought and sank Natural Motion? … Maybe this guy is perfect for Unity
But Godot now has Brackeys!
I’m pretty sure all of Unity artistry tools have been axes, could be wrong
And? Unless it meant to be saracasm …
Unit has it too. Months and months of content. Anyone can learn from it. Plus tons of other content availble from other YT and various webistes.
He can literally pull of any time, as he did with Unity. Even when Unity was supporting him at some point.
So not really big deal to be honest.
I don’t think I meant it as sarcasm per se, but I did mean it to be funny. In any case, anyone can take it anyway they want. I’m still using Unity but I’m gonna start experimenting with Godot.
Not good news at all, but not very surprising.
As far as I’m concerned all of the many major problems with Unity revolve around the fact that it’s a publicly traded company. That’s where it signed the death warrant of its core product, the Unity engine. Now with the primary goal of lifting the value of shares, the actual utility of the engine is virtually irrelevant compared to continually announcing new features and acquisitions that are never properly finished or delivered before the next one comes along.
But that’s perfectly fine for the shareholders, who simply want to ride the wave until the market finally realizes that Unity is going nowhere, at which point they will cash in their shares and abandon it. This is the life cycle of companies, like civilizations they start fresh and strong, grow in complication, corruption, bureaucracy, and disfunctionality, and eventually lie out in the open where they are picked to the bone and disappear.
Maybe Unity will find some strategy to escape that for a while, but I can’t see the engine itself being a big part of that strategy, since the shareholders are not particularly interested in how well the engine serves as a basis for actually making games.
Considering the history I have with Unity it’s a little painful to see what is happening in Unreal right now, the incredible speed at which they deliver mega feature after mega feature of stuff game devs actually want and need. It was only a few years ago that Unity was the engine of flexibility and capability, whereas Unreal was a calcified first person shooter framework with blueprints nailed onto it. Now it’s the reverse, Unreal’s capabilities are growing incredibly fast in all sorts of very practical ways, while Unity is becoming a calcified system of assorted unpolished packages nailed together. And in my opinion this is all driven by the fact that Unreal lives and dies by the actual utility of its product, whereas Unity (at least in the short term) does not.
It would take a real crusader to turn Unity around at this point, and it’s hard to see an ex-EA exec being that person.
Unity’s problems started emerging well before it was a publicly traded company.
I think so too, but I think it was also because it took time to prepare Unity to become a publicly traded company.
You can’t really just take an engine being sold on a subscription basis to indie devs and expect shareholders to be excited about it.
Basically ever since Riccitiello joined, Unity started spreading outside of games into much bigger markets where a lot more was happening, and also began ramping up acquisitions and investments in stuff that became less and less relevant to the engine. I think this was at least partly a process of fattening Unity up for its IPO.
And it seems to me that while a lot of the original culture remained at Unity before the IPO, because Unity was still a product-based company which needed people to subscribe to and use its product to generate core revenue, now there is immense and irresistible pressure from shareholders, and it’s basically impossible for any strategies that they do not like to survive.
And because of this pressure, over time, people focused on maximizing share price will come in, and people wanting to cut things down and focus on the product will go out.
Okay, but there’s a few things here that aren’t being considered
- Unity was effectively in debt before going public. They were taking on loads of VC money which is effectively just a loan. They were answering to somebody still, it just wasn’t shareholders. They still needed to show growth
- John Riccitiello was brought on board more than five years before going public. That’s a long game to play to just work towards an IPO
- This combination of factors means that honestly a lot less than you’d think changes after the IPO, it just meant that we were more privy to how UT was handling things due to the nature of a publicly traded company having to disclose financials
The smart thing is to wait for the new CEO to outline what the direction will be (and hopefully give some clarity to what this ‘Reset’ actually means). He comes from gaming so that is a positive; could have easily been someone from one of the side industries Unity has been desperately chasing after (film, automotive, architecture, etc).
Its likely they had to drop this news plus Unity 6 Preview around the same time in preperation for the financial earnings call next week. Hopefully that call will shed some light on the future.
I can’t tell if this is sarcasm or not because so did Riccitiello.
Wasn’t that at least in part because they were trying to expand beyond the growth capabilities of the core product (engine) at the time?
You can be a company that sells a niche product and be profitable, but you can’t try to scale up beyond a certain point or you’ll be losing money.
Whether that was the original plan or not I think is irrelevant. There’s a reason why that meme of Riccitiello going from door to door spread around, because it’s clear to everyone that it’s his modus operandi to take companies into the final stages of their life cycles. And Unity was there suffering from an inability to grow, which he was in a perfect position to ‘solve’.
I don’t quite agree, as far as I understand the amount of expensive investments into dead ends skyrocketed after the IPO, which is in itself very significant, since a company’s investments are what dictates its future.
Its no secret that JR was brought on to IPO the company, and ( despite the obvious drawbacks) he did that task and has now moved on. Which in the eyes of the board is a successful CEO hire all those years ago.
With the position, size and status Unity is currently in, realistically we weren’t going to be having a tech C++ nerd, who does game jams at the weekend, to come in as CEO to save the stock price. Im not familiar with the details of Bromberg’s career, but Im just happy its someone who has focused their career on games so atleast we can somewhat expect that the next era of the company should be in that industry. Lets say the new CEO was someone who had only worked at Daimler and General Motors; id be pretty concerned mostly as then you could predict that the engine would focus on automotive tooling.
Then again, this is all speculation.
Do you have a source on that? Sounds like a horrible product.
ROFL. Sure. All of these CEOs are one-shot-monkeys. They aren’t capable of doing diverse things. So in the 99% of the cases it is perfectly fine looking at their past and where they felt at home…
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I guess I have to be grateful that they didn’t hire Meister Edel and his Pumuckl to become the next CEO, after all, then there would be really low shelf, EA CEO is a real top drawer.