Unity has Pixel Border in Each Different Color While Imported from Aseprite

I’m just beginner in unity. I’m used Aseprite to create my assets and import in unity easily with Aseprite importer. But i didn’t know why picture in Aseprite and unity has a little bit annoying difference. As you can see there is like a Border in each different color in unity. And how to make the unity’s pixel color has perfectly same as aseprite as possible ? And the border line has the same size following the scale. that so annoying me. And i don’t know it normal or not please explain to me

point filter and remove compression

also try disabling all effects, post processing, antialias or others.

where is that picture from? game window, scene window, texture preview?

I’ll try everything but still like that. and i made it myself by the way

I think it was point filter. But maybe it is unity’s limit