Unity hasn't multi-selection functionality? [SOLVED]

I write this post because the other day, when I was working with Unity, I needed set up an option for a couple of identical prefabs… and when i selected all of them and then clicked on the checkbox -expecting apply the changes to each one-… it didn’t work. Only the first one was changed (i was disabling gravity option of a rigidbodies).

Anyone know if it is a bug (i mean, anyone can confirm me this)?
Any workaround?

Greets!

It’s not a bug; Unity doesn’t have any multi-selection abilities. Hopefully someday…

–Eric

WHAT!?.. -_-!
For a prefab, it doesn’t matter because is a prefab, after all… but with other gameObjects… u_u!

Thanks

however you could implement that functionality with editor scripts

We coded our own method to do this very basic function. Once the code is V3 compatible, we’re going to release it.
With this tool I’m able to alter almost any function of any number of selected lights (it’s for lights right now, but we’re making one for objects too).

I’m interested to know what came up with this and the said script/s?

For anyone who ends up in this old thread (through Google or similar), note that Unity 3.5 does support multi-object editing.