When using the shared graph on a HDPR lit everything works fine but when I change material type to subsurface scattering the resulting shader is always black no matter the inputs. The none shader graph subsurface scattering material works for me but I need to do something in graph. Is this a bug or am I doing something wrong?
Could anyone please confirm if this happens for everyone or just to me? Because if it happens for everyone I could report a bug so this can get fixed. Thanks!
Hello! There were many bug fixes in ShaderGraph 7.1.2, which is available in 2019.3 stream. If you can still reproduce the issue with the latest versions, it’s likely a bug, and it would be best if you could submit a bug with a repro project for further investigation. Also, please post the case ID here.
Oh weird, it started working when I explosed the shader’s properties in the inspector… ok, i guess that solves that. Writing it here in case someone else has that issue… now to figure out why it’s tinted green…