Unity HDRP - Shadows issue

Hi all.
I’m developing my first project solo and I’m facing an issue that even though i red several threads i was not able to adjust.
My spotlight is casting wrong shadows, it looks like the shadow is around the object.
The issue that i’m facing is that the shadow stays around the object and not casts correctly in the ground:

I’ve moved the flashlight forward and down , so it’s not centered in the camera.

Thanks for your support

Settings for my Shadows

I don’t get it. add a simple unity cube on this object side so we can see how the shadows needs to look, if is different

a
It’s like that doesn’t snap on the ground. But it stays around the object like an hologram

maybe you are talking about Ambient Occlusion?

No, it’s not ao unfortunately.

Maybe from this it’s easier to understand, i know it’s my bad and i’m sorry.


The shadow when i go closely it’s like around the object.

ok, honestly i still don’t understand, maybe a video can help.

maybe you want soft shadows not those hard edge shadows?