UNITY HERO 2H WEAPONS ANIMATION COLLECTION (released)

One more animation collection for Unity: http://mr-necturus.com/shop/unity_assets/unity_hero_2h_weapons_anim_collection

Only $40 until 12.31

Pack including :

  1. Model of warrior with sword 745 polygons, 1,388 triangles, 879 vertexes.
  2. 49 animation clips.
  3. Diffuse and specular 512x512 texture.
  4. Time list included.

Preview!

Time list:

  1. 2H_IDLE: 0 - 100 fr.
  2. 2h_combat_mode: 105 - 155 fr.
  3. 2H_3_Swings_Combo: 160 - 240 fr.
  4. 2H_360_Uppercut_moving: 245 - 325 fr. (move character from 14-19; 30-35; fr.)
  5. 2H_360_Uppercut_on_place: 330 - 410 fr.
  6. 2H_Heavy Smash: 415 - 456 fr.
  7. 2H_Jump 360 smash: 461 - 571 fr.
  8. 2H_Power_Down_Blow: 576 - 611 fr.
  9. 2H_Power_Trust: 616 - 651 fr.
  10. 2H_Wide_Slash_Combo: 656 - 746 fr.
  11. 2H_moveTOblock: 751 - 757 fr.
  12. 2H_block: 762 - 792 fr.
  13. 2H_moveFROMblock: 797 - 803 fr.
  14. 2H_dodge_backwards: 808 - 843 fr.
  15. 2H_dodge_to_left: 848 - 883 fr.
  16. 2H_dodge_to_righ: 888 - 923 fr.
  17. 2H_duck_below_high_swing: 928 - 963 fr.
  18. 2H_Dodge_Jump_Backward: 968 - 993 fr. (move character from 4 to 13 fr.)
  19. 2H_Dodge_Jump_Left: 998 - 1023 fr. (move character from 6 to 12 fr.)
  20. 2H_Dodge_Jump_Right: 1028 - 1053 fr. (move character from 6 to 12 fr.)
  21. 2H_parry_high_front: 1058 - 1093 fr.
  22. 2H_parry_high_right: 1098 - 1133 fr.
  23. 2H_parry_low_front: 1138 - 1173 fr.
  24. 2H_parry_low_left: 1178 - 1213 fr.
  25. 2H_swing_high_left: 1218 - 1253 fr.
  26. 2H_swing_high_right: 1258 - 1293 fr.
  27. 2H_swing_high_straight_down: 1298 - 1333 fr.
  28. 2H_swing_low_lef: 1338 - 1373 fr.
  29. 2H_swing_low_right: 1378 - 1413 fr.
  30. 2H_swing_mid_left: 1418 - 1453 fr.
  31. 2H_swing_mid_right: 1458 - 1493 fr.
  32. 2H_thrust_high: 1498 - 1533 fr.
  33. 2H_thrust_low: 1538 - 1573 fr.
  34. 2H_thrust_mid: 1578 - 1613 fr.
  35. 2H_Knocked_backward_Fly: 1618 - 1668 fr. (move character from 0 to 17 fr.)
  36. 2H_Knocked_backward_onPlace: 1673 - 1713 fr. (move character from 0 to 8 fr.)
  37. 2H_Down_back: 1718 - 1758 fr.
  38. 2H_Recover_from_knocked_backward: 1763 - 1803 fr.
  39. 2H_Knocked_forward: 1808 - 1836 fr. (move character from 0 to 9 fr.)
  40. 2H_Down_forward: 1841 - 1881 fr.
  41. 2H_Recover_from_knocked_forward: 1886 - 1918 fr.
  42. 2H_Die_fall_backward: 1923 - 2056 fr.
  43. 2H_Die_fall_forward: 2061 - 2201 fr.
  44. 2H_Die_knocked_backward: 2206 - 2223 fr. (move character from 0 to 10 fr.)
  45. 2H_Die_knocked_forward: 2228 - 2245 fr. (move character from 0 to 10 fr.)
  46. 2H_combat_run: 2250 - 2272 fr.
  47. 2H_run: 2277 - 2303 fr.
  48. 2H_Casual_walk: 2308 - 2344 fr.
  49. 2H_Cautious_walk: 2349 - 2389 fr.

Bought it! Thanks!

You are welcome Jaimi!