Unity hiring Nintendo Wii Developer

OTEE hiring Nintendo Wii Developer

We’re looking for a developer with experience in low-level programming on Nintendo Wii, GameCube, or any other game console. You’ll work out of our office in Copenhagen, Denmark, porting the Unity (http://unity3d.com) runtime to run on the amazing Nintendo Wii.

You will:
Work with cutting edge technology.
Be energetic and creative. We’re a bustling and growing start-up, so while we will support you as we can, you be your own master and … proactive’s the word… in your approach.
When the porting is over, we’ll continue with adding new optimizations and features. Since you’re a great programmer and a passionate person, you’ll fit our team excellently, and hopefully keep working with us on world-class game technology.

You:
Have good knowledge of the Nintendo Wii and/or GameCube platforms
Are passionate about video games technology.
If you are the great person we want and need, you’ll be a central person in a growing company full of great people.

You get:
A challenging job.
A great team of colleagues (we’re really nice people).
A competitive salary.
An exciting time of it.

About OTEE
Unity provides the best physics simulation engine (PhysX by Ageia), graphics and rendering effects on par with the newest games on the market, an extremely fast implementations of JavaScript (20x faster than other implementations), flexible and fast character animation support, and totally dynamic game worlds where every single object and texture is modifiable on the fly.

Unity sports a stylish GUI, no-friction workflow, and over-the-top technical features such as extensible shaders and image effects, dazzling particles, JIT compiling scripts in C#, JavaScript or a dialect of Python, the Ageia physX Engine, skinned character animation, and ragdolls.

Unity is being used by game developers such as Codemasters and Freeverse, in game design education, and amongst creative visualization professionals.

We’re based at the IT-University of Copenhagen where we have several start-ups within computer games as our neighbours.

Practical information:
Closing date for applications: March 1st 2007
Start date: ASAP.

Send your application as soon as possible to info@otee.dk.

More info by calling David Helgason on +45 6014 3418.

d.

So it’s the Wii? :open_mouth:

Sadly i only have to offer some GBA skills…anyway looking forward! :O)

I guess that doesn’t need an answer :slight_smile:

d.

Well, you know sometimes it’s better to ask twice if it’s really true. ;O) Good choice! As much as i would like a rev2 of a PS3 for Indy developers it sounds like a good choice.

thanks you just made my week! I hope you have success in finding a developer!

cheers.

Great news this… I hope you find another great addition to the already awesome OTEE team.

Wake up! slap They’re looking too… Careers – Telltale Games

Good luck! Deploying Unity games to the Wii would be beyond awesome.

Wow, this is surprising!

I wonder if they (OTEE) are planning on getting games distributed through the Wii Game Channel?

http://gizmodo.com/gadgets/gadgets/new-games-channel-coming-to-wii-231761.php

Great News guys!!!

Let us know when we can submit our games for publishing :slight_smile:

Curious, do you guys already have a Nintendo Wii development console? or are you already Nintendo Developers?

Is the thought that Unity games will be distributed through Nintendo’s digital download portal?

whips out his walltet and buys unity
otee has now met exceeded my expectations :open_mouth:

Wicked! So this means Nintendo has opened up to Unity? This is F#*ing Great!

Now I just have to wait…ARGGG!!!

No Seriously congrats David and others-Well done!
AC

Wow! Awesome! Great! Amazing! Fantastic! :shock: :smile:

This is truly great slaps himself for just buying a Xbox 360

Absolutely wonderful news! :smile:

i just finished playing wario ware smooth moves on wii,
got some pretty nifty stuff in it :smile:

If I know the OTEE guys, there’s not much point in asking as they will keep us hanging until all the pieces are in place. :wink:

Awesome news, you guys are really expanding big time. Looking forward to it.

-Jeremy

Awesome news! Any console deployment capabilities for Unity is just amazing, but the Wii is the most interesting “choice” of the 3 (it might have been the only option available?). Not sure how all that works out business-wise.

Two questions pop up immediately for me. One is a driver for testing Wii targeted games on the Mac with the Wii controller. The Wii controller is BlueTooth right? So a Mac driver is certainly possible… one is already offered for Windows so I guess so. The other obvious question is licensing. I’m assuming this will have little to do with Unity and more with to do with Nintendo, but I am curious if we’re going to see a new Unity license… “Unity Ultimate” or something priced at several thousand or more that allows for Wii deployment?

Regardless, this is fantastic news and I’m always amazed at the speed at which Unity keeps evolving.

i can tell my wii is feeling pretty happy right now!

and with software like darwiinRemote,
one could even try to do prototyping in the meantime i guess.

I’m sure there are other ways of looking at this, but it seems logical that if you can export to Wii in Unity, the cost for the user wouldn’t increase too much due to licensing (of course there are other factors that can increase cost).

As the Wii dev kits are “only” 1-3k, if i recall. That says nothing of all the effort it will take to actually output to Wii from Unity, but licensing shouldn’t be the cost.

No, rather OTEE could likely work more as middle-ware provider in this case, and not be involved in the end-user-to-Nintendo licensing cost at all.

Again just supposing, but with this, you’d have a demo that can run on the Wii, but shipping it legally for the Wii is another matter between you, your publisher, and Nintendo.

(please don’t quote me on any of this, just guessing based on past experience)