Continuing the discussion from ShaderCache.db file is extremely large:
By setting the shader compiler option seems to be an effective solution to Unity’s “hold on busy for” problem, I suggest you try it! Thanks for sharing!
Continuing the discussion from ShaderCache.db file is extremely large:
By setting the shader compiler option seems to be an effective solution to Unity’s “hold on busy for” problem, I suggest you try it! Thanks for sharing!