Hi all,
This driving me crazy!
Is vertex animation possible in unity / is there a working script created for this task??
I have a very simple Maya cloth animation.
I have created the cache, transferred the cache to the mesh geometry cache and deleted the ncloth file.
I have then baked the geometry cache to keys on every frame. And exported the file as .fbx.
The file opens in 3dsMax And motionbuilder with full animation.
When I load it into unity the animation does not work at all.
I tried the in2unity max plugin but that did not work either.
Any one have any ideas???
I have attempted this again.
Test 1 : created a box in MAX with 4x4x4 verts, applied a 3x3x3 FFD modifier, animated the modifier and then ran the In2Unity maxscript, saved the file as FBX and imported into unity. Worked Fine.
Test 2 : created a box in Maya with 4x4x4 verts, made into NCloth, created NCache, turned into Geometry cache, deleted Ncloth, baked the geometry (100frames) exported as FBX (failed to animate in unity).
Imported into MAX, ran In2Unity maxscript, saved as FBX imported into Unity and … It Worked!! Never expected that!
Test 3 : created another Maya Ncloth (simple sheet of paper dropping to ground (used a 6x6 plane) 100frames. same as above - NCache - Geometry Cache - Baked verts - export FBX - import FBX in MAX - Run In2Unity then import into Unity.
IT Worked!! again!!
Will try more complicated tests. Still sucks that I need to use Max to convert my Maya anims but at least it is working.
Not tried any UV mapped models yet.
If you need Maya support then have a look at MegaFiers, I have been using it with Maya and it works perfectly, you can see a video of it in action below, the whole system works so well, plus you can select multithreaded playback for even better performance, and you get all the extras of morphing, vertex animation and a ton of deformation modifiers.
Mike