unity how to useTransform t = (Instantiate(entries[i].prefab) as GameObject).transform; in photon

Hi how would i stream the same map to all the player?

i use this line

Transform t = (Instantiate(entries*.prefab) as GameObject).transform;*

to place the map i have tried adding
PhotonNetwork.Instantiate
but it always says not enough arguments

Firstly, any network based prefabs, need to be located in a Resources folder. Secondly, you have to input the name of the Prefab you’re using instead of the actual prefab. Here’s my example.

public class Temp : MonoBehaviour
{
    private Transform _myMap;

	// Use this for initialization
	void Start()
	{
	    if (PhotonNetwork.isMasterClient)
	    {
            _myMap = PhotonNetwork.InstantiateSceneObject("MyPrefab", Vector3.zero, Quaternion.identity, 0, null).transform;
	    }
	}
}