did you have used some sort of external drive or usb or something like that? is really strange and an app should not crash if it doesn’t find a location.
it also could be that the app it is trying to access a protected folder and some antivirus/firewall is deniying and closing the app. these apps sometimes have “remember option” so if you ever said yes to not allow the app to access a folder then maybe is why no notifications pops up
I would try reinstalling the Hub if Antivirus or permissions can’t be the issue. You may also want to delete any of the Hub’s cache data under AppData before reinstalling.
Using a different user account on my machine, I was able to open projects. I’m not sure if it’s related, but I was also having issues with my main user account when trying to create ‘Linux Builds’ because of the space in my username ‘Cezar Wagenheimer’.
In my case, the crash was caused by the IBM Aspera plugin used for uploading Nintendo Switch builds. Somehow, it interfered with Unity when opening projects. I uninstalled it, which fixed the problem. I later reinstalled it, and the issue never came back.
I had the same problem and just fixed it by changing some of the windows dll the hub was using.
In summary, some of the windows dll that were used in the hub need to be updated to include fixes microsoft have made.
Looking at the crash report in C:\Users\<User>\AppData\Roaming\UnityHub\Crashpad\reports using WinDbg I saw the error came form MSVCP140.dll and related to mutexes.
Using this info I found someone giving an explanation for another app (this one in particular on github) gave me enough of a hint.
I basically copied the libraries from VisualStudio (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\Hostx64\x64) to UnityHub (C:\Program Files\Unity Hub\resources\app.asar.unpacked\node_modules\@edt\proxy-helper\build\Release\win-x64\)
The team of the package is asking if you could run a windows update. You should receive a newer system version of the VC++ runtime library, which the @etd/proxy-helper package should be able to run against.
We’re looking into a more permanent solution for 3.17.
Hi, I ran Windows Update and also installed the latest Microsoft Visual C++ 2015–2022 (x64 & x86), then restarted and the same issue still occurs. I’ve even tried using older Unity Hub versions to see if that did anything, cleared the hub cache, but was still getting the same problem.
Thank you for the update! I’m working with the team responsible to get a fix out ASAP. I can’t provide a ETA yet, but hopefully in the next week or two.
Just had the same issue and managed to resolve it by following @betBayo 's instructions. Does anyone know what’s actually causing this, and whether it affects all Unity Hub installs or just some users?