I downloaded the Unity IAP package from Unity services inside the Unity editor. I wrote a script called Purchaser.
I put purchaser in my scene and I made it so when I clicked on a button, it would call, for example, BuyRemoveAds, it would do that action and remove the ads for example.
It works perfectly inside the unity editor, but when I build it to android and click the button, it won’t do anything.
I am expecting a google play iap dialog to appear but get nothing and it goes ends up unsuccessful. I don’t know if this is a bug or not but I need it fixed right away. How do I get it to show the google play iap purchase dialog? Its probably not a scripting issue because the same problem occurs in the Unity IAP Demo. Thank you in advance.
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing;
// Deriving the Purchaser class from IStoreListener enables it to receive messages from Unity Purchasing.
public class Purchaser : MonoBehaviour, IStoreListener
{
private static IStoreController m_StoreController; // The Unity Purchasing system.
private static IExtensionProvider m_StoreExtensionProvider; // The store-specific Purchasing subsystems.
// Product identifiers for all products capable of being purchased:
// "convenience" general identifiers for use with Purchasing, and their store-specific identifier
// counterparts for use with and outside of Unity Purchasing. Define store-specific identifiers
// also on each platform's publisher dashboard (iTunes Connect, Google Play Developer Console, etc.)
// General product identifiers for the consumable, non-consumable, and subscription products.
// Use these handles in the code to reference which product to purchase. Also use these values
// when defining the Product Identifiers on the store. Except, for illustration purposes, the
// kProductIDSubscription - it has custom Apple and Google identifiers. We declare their store-
// specific mapping to Unity Purchasing's AddProduct, below.
//public static string kProductIDConsumable = "consumable";
//public static string kProductIDNonConsumable = "nonconsumable";
//public static string kProductIDSubscription = "subscription";
//public static string REMOVE_ADS = "key";
public static string FIREFIGHTER_FRANK = "key;
public static string MANAGER_MIKE = "key";
public static string TEENAGER_TRENT = "key";
public static string DRAGON_DRAKE = "key";
public static string ASTRONAUT_ALEX = "key";
public static string ROBOT_RICK = "key";
public static string QUEEN_LIMBERG = "key";
public static string KING_LIMBERG = "key";
/*// Apple App Store-specific product identifier for the subscription product.
private static string kProductNameAppleSubscription = "com.unity3d.subscription.new";
// Google Play Store-specific product identifier subscription product.
private static string kProductNameGooglePlaySubscription = "com.unity3d.subscription.original"; */
private unlockandplayButton unlockandplay;
private removeadsButton removeads;
void Start()
{
// If we haven't set up the Unity Purchasing reference
if (m_StoreController == null)
{
// Begin to configure our connection to Purchasing
InitializePurchasing();
}
}
void Awake()
{
unlockandplay = GameObject.Find("unlockandplaybutton").GetComponent<unlockandplayButton>();
removeads = GameObject.Find("removeadsbutton").GetComponent<removeadsButton>();
}
public void InitializePurchasing()
{
// If we have already connected to Purchasing ...
if (IsInitialized())
{
// ... we are done here.
return;
}
// Create a builder, first passing in a suite of Unity provided stores.
var module = StandardPurchasingModule.Instance();
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.Configure<IGooglePlayConfiguration>().SetPublicKey("Not showing it right now");
builder.AddProduct("com.squares.fruitsplit.remove_ads", ProductType.NonConsumable);
builder.AddProduct(FIREFIGHTER_FRANK, ProductType.NonConsumable);
builder.AddProduct(MANAGER_MIKE, ProductType.NonConsumable);
builder.AddProduct(TEENAGER_TRENT, ProductType.NonConsumable);
builder.AddProduct(DRAGON_DRAKE, ProductType.NonConsumable);
builder.AddProduct(ASTRONAUT_ALEX, ProductType.NonConsumable);
builder.AddProduct(ROBOT_RICK, ProductType.NonConsumable);
builder.AddProduct(QUEEN_LIMBERG, ProductType.NonConsumable);
builder.AddProduct(KING_LIMBERG, ProductType.NonConsumable);
UnityPurchasing.Initialize(this, builder);
}
/*builder.AddProduct(kProductIDSubscription, ProductType.Subscription, new IDs(){
{ kProductNameAppleSubscription, AppleAppStore.Name },
{ kProductNameGooglePlaySubscription, GooglePlay.Name },
});
// Kick off the remainder of the set-up with an asynchrounous call, passing the configuration */
// and this class' instance. Expect a response either in OnInitialized or OnInitializeFailed.
private bool IsInitialized()
{
// Only say we are initialized if both the Purchasing references are set.
return m_StoreController != null && m_StoreExtensionProvider != null;
}
public void BuyRemoveAds()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID("com.squares.fruitsplit.remove_ads");
}
public void BuyFirefighterFrank()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID(FIREFIGHTER_FRANK);
}
public void BuyManagerMike()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID(MANAGER_MIKE);
}
public void BuyTeenagerTrent()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID(TEENAGER_TRENT);
}
public void BuyDragonDrake()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID(DRAGON_DRAKE);
}
public void BuyAstronautAlex()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID(ASTRONAUT_ALEX);
}
public void BuyRobotRick()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID(ROBOT_RICK);
}
public void BuyQueenLimberg()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID(QUEEN_LIMBERG);
}
public void BuyKingLimberg()
{
// Buy the non-consumable product using its general identifier. Expect a response either
// through ProcessPurchase or OnPurchaseFailed asynchronously.
BuyProductID(KING_LIMBERG);
}
void BuyProductID(string productId)
{
// If Purchasing has been initialized ...
if (IsInitialized())
{
// ... look up the Product reference with the general product identifier and the Purchasing
// system's products collection.
Product product = m_StoreController.products.WithID(productId);
// If the look up found a product for this device's store and that product is ready to be sold ...
if (product != null && product.availableToPurchase)
{
Debug.Log(string.Format("Purchasing product asychronously: '{0}'", product.definition.id));
// ... buy the product. Expect a response either through ProcessPurchase or OnPurchaseFailed
// asynchronously.
m_StoreController.InitiatePurchase(product);
}
// Otherwise ...
else
{
// ... report the product look-up failure situation
Debug.Log("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase");
}
}
// Otherwise ...
else
{
// ... report the fact Purchasing has not succeeded initializing yet. Consider waiting longer or
// retrying initiailization.
Debug.Log("BuyProductID FAIL. Not initialized.");
}
}
// Restore purchases previously made by this customer. Some platforms automatically restore purchases, like Google.
// Apple currently requires explicit purchase restoration for IAP, conditionally displaying a password prompt.
public void RestorePurchases()
{
// If Purchasing has not yet been set up ...
if (!IsInitialized())
{
// ... report the situation and stop restoring. Consider either waiting longer, or retrying initialization.
Debug.Log("RestorePurchases FAIL. Not initialized.");
return;
}
// If we are running on an Apple device ...
if (Application.platform == RuntimePlatform.IPhonePlayer ||
Application.platform == RuntimePlatform.OSXPlayer)
{
// ... begin restoring purchases
Debug.Log("RestorePurchases started ...");
// Fetch the Apple store-specific subsystem.
var apple = m_StoreExtensionProvider.GetExtension<IAppleExtensions>();
// Begin the asynchronous process of restoring purchases. Expect a confirmation response in
// the Action<bool> below, and ProcessPurchase if there are previously purchased products to restore.
apple.RestoreTransactions((result) => {
// The first phase of restoration. If no more responses are received on ProcessPurchase then
// no purchases are available to be restored.
Debug.Log("RestorePurchases continuing: " + result + ". If no further messages, no purchases available to restore.");
});
}
// Otherwise ...
else
{
// We are not running on an Apple device. No work is necessary to restore purchases.
Debug.Log("RestorePurchases FAIL. Not supported on this platform. Current = " + Application.platform);
}
}
//
// --- IStoreListener
//
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
// Purchasing has succeeded initializing. Collect our Purchasing references.
Debug.Log("OnInitialized: PASS");
// Overall Purchasing system, configured with products for this application.
m_StoreController = controller;
// Store specific subsystem, for accessing device-specific store features.
m_StoreExtensionProvider = extensions;
}
public void OnInitializeFailed(InitializationFailureReason error)
{
// Purchasing set-up has not succeeded. Check error for reason. Consider sharing this reason with the user.
Debug.Log("OnInitializeFailed InitializationFailureReason:" + error);
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
// A consumable product has been purchased by this user.
if (String.Equals(args.purchasedProduct.definition.id, "com.squares.fruitsplit.remove_ads", StringComparison.Ordinal))
{
removeads.removedads();
}
// Or ... a non-consumable product has been purchased by this user.
else if (String.Equals(args.purchasedProduct.definition.id, FIREFIGHTER_FRANK, StringComparison.Ordinal))
{
unlockandplay.unlockfirefighter();
}
// Or ... a subscription product has been purchased by this user.
else if (String.Equals(args.purchasedProduct.definition.id, MANAGER_MIKE, StringComparison.Ordinal))
{
unlockandplay.unlockmanager();
}
else if (String.Equals(args.purchasedProduct.definition.id, TEENAGER_TRENT, StringComparison.Ordinal))
{
unlockandplay.unlockteenager();
}
else if (String.Equals(args.purchasedProduct.definition.id, DRAGON_DRAKE, StringComparison.Ordinal))
{
unlockandplay.unlockdragon();
}
else if (String.Equals(args.purchasedProduct.definition.id, ASTRONAUT_ALEX, StringComparison.Ordinal))
{
unlockandplay.unlockastronaut();
}
else if (String.Equals(args.purchasedProduct.definition.id, ROBOT_RICK, StringComparison.Ordinal))
{
unlockandplay.unlockrobot();
}
else if (String.Equals(args.purchasedProduct.definition.id, QUEEN_LIMBERG, StringComparison.Ordinal))
{
unlockandplay.unlockqueen();
}
else if (String.Equals(args.purchasedProduct.definition.id, KING_LIMBERG, StringComparison.Ordinal))
{
unlockandplay.unlockking();
}
// Or ... an unknown product has been purchased by this user. Fill in additional products here....
else
{
Debug.Log(string.Format("ProcessPurchase: FAIL. Unrecognized product: '{0}'", args.purchasedProduct.definition.id));
}
// Return a flag indicating whether this product has completely been received, or if the application needs
// to be reminded of this purchase at next app launch. Use PurchaseProcessingResult.Pending when still
// saving purchased products to the cloud, and when that save is delayed.
return PurchaseProcessingResult.Complete;
}
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
// A product purchase attempt did not succeed. Check failureReason for more detail. Consider sharing
// this reason with the user to guide their troubleshooting actions.
Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason));
}
}