I followed the unity tutorial and modified their purchaser code and everything kind of works. Sometimes the purchase works fine. I get prompted and it works like it’s suppose to. Other times, it appears the purchase isn’t consumed, thus getting it stuck. I can track it in logcat and see that it claims I’ve already bought the item. Even trying to call the method to force a consume doesn’t seem to work right.
So the question is, is there a call I can do to google play store itself to make sure the product is consumed? Or is there something I might be doing wrong that keeps the products from being consumed properly when purchased?
Thanks for the help.