Unity IAP PurchaseProcessingResult.Complete is returned, but Unity IAP not finishes. It purchaseprocess many times on on next initialization. How to implement own additional de-duplication.
Hello,
Which version of IAP are you using?
Which store are you experiencing this issue with?
Are you using Codeless or Coded IAP?
If on Codeless, do you have any errors in your logs?
If on Coded, would you be able to share your implementation?