Unity IAP shows "fl" or "fI" between price and currency symbol when using localizedPriceString

The Headline says it al. This is a little strange. I tried to remove it with string.Replace(), but it wasn’t replaced. Mayby its a character for space or something made visible??

Any hints?

Thanks!

Found a solution. The problem was the font. I’m guessing there is a character between price and currency that certain fonts don’t have so instead it displays it as “fl”. As soon as I changed the font the “fl” went away.