Why does Unity totally ignore the read-only attribute on a file, and proceed to remove that attribute making the file writeable again?
This totally shafts any attempt at using file locking in SVN, which in my mind is a must for scene files.
Why does Unity totally ignore the read-only attribute on a file, and proceed to remove that attribute making the file writeable again?
This totally shafts any attempt at using file locking in SVN, which in my mind is a must for scene files.
why a new thread when there is already one?