Unity Impact Effect Wrong Rotation

Hi, I couldn’t find an answer for this anywhere but I am shooting a bullet not using raycasts and instantiating an impact effect with Instantiate(concreteInpact, transform.position, Quaternion.identity); But the impact effect is always looking up.

I know that quaternion.idenity doesnt work, however I don’t know what else to use.


You’ll want to get the normal of the collision, then use something like Quaternion.LookRotation() to make the impact face in that direction instead of Quaternion.identity.