Unity Impact Effect Wrong Rotation

Hi, I couldn’t find an answer for this anywhere but I am shooting a bullet not using raycasts and instantiating an impact effect with Instantiate(concreteInpact, transform.position, Quaternion.identity); But the impact effect is always looking up.

I know that quaternion.idenity doesnt work, however I don’t know what else to use.

Thanks!

You’ll want to get the normal of the collision, then use something like Quaternion.LookRotation() to make the impact face in that direction instead of Quaternion.identity.