Hello Everyone.
I’m having a little trouble with importing my animated Model in Unity. When i just drag the Model in the Project folder it automatically adds Keyframes to all of the Bones although they are not added to the action. I wasn’t able to find an answer to this on here and also using Google.
This causes problems when i try to play animation simultaniously: For example: Aiming the gun + Shooting. (Btw. I’m working with a full humanoid model so controlling the aiming with a script is not really an option for me). My plan for this example was to have the aiming only affect the Main-Weapon-Bone and the Shooting-animation only the children of this bone.
I once saw an comment of someone on here who was talking about an export-setting to get rid of those unnecessary keyframes but i couldn’t find one when i had a look.
Although I know that this question might be more related to Blender then Unity I hope it’s not too off-topic…and if it is or it’s duplicate i will of course close it immediately.
Edit: Sry I forgot to actually write a question…oops…my bad.
My question is: How can import my animated Model into Unity without the automatically added Keyfranes from the fbx converter?
Thanks in advance,
ExTheSea