Hello Everyone.
I’m having a little trouble with importing my animated Model in Unity. When i just drag the Model in the Project folder it automatically adds Keyframes to all of the Bones although they are not added to the action. I wasn’t able to find an answer to this on here and also using Google.
This causes problems when i try to play animation simultaniously: For example: Aiming the gun + Shooting. (Btw. I’m working with a full humanoid model so controlling the aiming with a script is not really an option for me). My plan for this example was to have the aiming only affect the Main-Weapon-Bone and the Shooting-animation only the children of this bone.
I once saw an comment of someone on here who was talking about an export-setting to get rid of those unnecessary keyframes but i couldn’t find one when i had a look.
Although I know that this question might be more related to Blender then Unity I hope it’s not too off-topic…and if it is or it’s duplicate i will of course close it immediately.
Edit: Sry I forgot to actually write a question…oops…my bad.
My question is: How can import my animated Model into Unity without the automatically added Keyfranes from the fbx converter?
Thanks in advance,
ExTheSea


Is there even such an option or do you mabe have to use a seperate plugin?
– ExTheSeaI just found this forum thread: http://forum.unity3d.com/threads/122066-Blender-with-Unity-possible-bug So if there really is no way i would have a solution although this one would be really fiddly and i would need to repeat this process every time i change an animation as all my Player/Weapon animation are in the same .blend - File.
– ExTheSeaI currently solved it using Animation layers but i'm still hoping there is a way to get rid of the unnecessary keyframes.
– ExTheSea