Hello,
I imported .ttf fonts to unity and it assigned materials ( font material) to them. When I change font color’s from material Text Color option, font’s color changes but when I save, font disappears from screen and color turns back to white… How can I fix that ?
+1
I am having this same issue. Whenever I change the font material color to something besides white it works fine until I save that scene, then they all revert back to white.
I have found a workaround: create a new material, assign it the GUI/Text Shader, then assign it the font texture in question, then the desired color.
Now, when you have a text mesh, assign it the font you want, then attach this new material instead of the default font material.
However, this seems like a clunky workaround.
I am in Unity Pro 3.4.2f2 if that helps.
Yeah I found that too. But still seems so lame isn’t it
I’m also having this problem. It’s really a pain.