Unity - Imported Maya polygon torus is not colliding with object

I created polygon torus in Maya and exported as .FBX(with other format also) then imported it in unity with generate collider checked.

Then i add two of them in scene with rigid-body component, these two objects are not colliding with any objects. it collides only if convex is true in mesh-collider component.

how to import objects from Maya in unity and use mesh collider.

I’ve made what I mean for you as an example in Blender, here :


Hope this helps explain what I meant :slight_smile: