Unity Importing Images for Materials

Hello, I’m using some 2k textures I found today and when importing them I don’t know the best option/s to configure it correctly. I’ll show you the pictures below, but I know some of them such as nrm means normal which translate into Unity as normal map. I also tried setting it up my self, but it comes out metallic so I changed the shader to Standard (Roughness setup) and doesn’t seem right still


AO = occlusion

col = Albedo

nrm = Normal Map

rhh = HeightMap

disp = Only in Tessalation Shader(Standard /Shader does not support it, so dont use it)

normal map on 1 is the max maybe you want to set the value about 0.5-0.75… gets better results :slight_smile: