Hello, I’m using some 2k textures I found today and when importing them I don’t know the best option/s to configure it correctly. I’ll show you the pictures below, but I know some of them such as nrm means normal which translate into Unity as normal map. I also tried setting it up my self, but it comes out metallic so I changed the shader to Standard (Roughness setup) and doesn’t seem right still
AO = occlusion
col = Albedo
nrm = Normal Map
rhh = HeightMap
disp = Only in Tessalation Shader(Standard /Shader does not support it, so dont use it)
normal map on 1 is the max maybe you want to set the value about 0.5-0.75… gets better results