Hey,
I’m using an in app purchase code in my Star Shipping Inc. app (available at app store).
in Unity 1.7 when you would click the in app purchase, the sound would stop but the game kept on running.
but now, in Unity 3.1 - what happens is that the app crashes because of this :
Assertion failed: (m_Sound), function CreateChannel, file /Applications/buildAgent/work/71ca6fec1b41cc30/Projects/…/Runtime/Audio/AudioClip.cpp, line 397.
[Switching to thread 11523]
Program received signal: “SIGABRT”.
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
mi_cmd_stack_list_frames: Not enough frames in stack.
mi_cmd_stack_list_frames: Not enough frames in stack.
any ideas?
Oded