Unity Incorrectly Interpreting Blender Materials

I have modeled a spaceship that is from a tutorial and it took me a while to make so I would like to use it in my game. However the rendered model that blender has is completely different from what gets imported into unity. In fact unity wont even detect the basic materials. For this game I just want to use very basic vertex colors and materials and stay away from major textures. A good example of the style I am going for is from a game called Octodad. I also changed the import settings on unity to include model textures and search the whole project but nothing changes. [24082-blender+finished+model.png|24082]


Unity will never use any materials from 3D apps. All materials must be created inside Unity.