Hi guys
So I’m looking for a new water shader that works with Unity Indy. I would like it to be like the current water shader except that I want it to also be transparent, and I want it to be affected by lighting. Right now if I put the water prefab in the scene and change the mesh to a sphere and place a light at the top of it the sphere looks identical everywhere. I wanted to use this for a water covered planet so I need the depth that lighting adds to the “planet”.
Is there any shader similar to this currently available, is someone willing to hack one together, or give me a hint about how I could create a shader like this. Jeff